Llogari Casas

Llogari Casas

I'm a Passionate Computer Scientist
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Llogari Casas

hello@llogaricasas.com

I Am

Llogari Casas is a computer scientist and entrepreneur in the field of Augmented Reality (AR). He holds a degree in Multimedia from Universitat Politècnica de Catalunya and a master's degree in Computer Animation from Kingston University London. He obtained his Ph.D. from Edinburgh Napier University as part of a Horizon 2020 Marie Curie Fellowship, a highly regarded research fellowship established by the European Commission.

One of Casas' notable achievements is the development of Intermediated Reality, a groundbreaking tool that brings real-world objects to life using Augmented Reality. This tool enables objects such as statues in museums, characters and consumer products to interact with users through mobile devices. Unlike traditional Augmented Reality, which overlays virtual objects onto reality, Casas' innovation focuses on animating real objects and creating believable animations. The animations even include the deformation of an object's shadow as it moves. In recognition of his achievements, Casas was awarded the Young Computer Researcher award by the Spanish Scientific Society of Informatics in 2021.

Research

Contribution to ground breaking computer vision, graphics and fabrication research works, including real-time integration of fabricated object registration, tracking, and actuation with video game simulation and gameplay components.

Publications

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality

L. Casas and K. Mitchell. "MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality". 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Orlando, FL, USA, 2024, pp. 86-89.


Intermediated Reality with an AI 3D Printed Character

Intermediated Reality with an AI 3D Printed Character

L. Casas and K. Mitchell. "Intermediated Reality with an AI 3D Printed Character". SIGGRAPH '23: ACM SIGGRAPH 2023 Real-Time Live!. 2023. Association for Computing Machinery, New York, NY, USA, Article 5, 1–2.


FaceMagic: Real-time Facial Detail Effects on Mobile

FaceMagic: Real-time Facial Detail Effects on Mobile

L. Casas, Y. Li and K. Mitchell. "FaceMagic: Real-time Facial Detail Effects on Mobile". SIGGRAPH Asia 2020 Technical Communications. 2020. Association for Computing Machinery, New York, NY, USA, Article 9, 1–4.


Intermediated Reality (Thesis)

Intermediated Reality (Thesis)

L. Casas. "Intermediated Reality (Thesis)". Edinburgh Napier University. 2020. Edinburgh, Scotland, United Kingdom.


Intermediated Reality

Intermediated Reality

L. Casas. "Intermediated Reality". In SIGGRAPH Asia 2019 Doctoral Consortium (SA '19). 2019. Brisbane, Australia. Association for Computing Machinery, Article 8, 1–4.


Intermediated Reality: A Framework for Communication through Tele-Puppetry

Intermediated Reality: A Framework for Communication through Tele-Puppetry

L. Casas and K. Mitchell. "Intermediated Reality: A Framework for Communication through Tele-Puppetry". Frontiers in Robotics and Artificial Intelligence - Special issue "Collaboration in Mixed-Reality" 2019.


Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

L. Casas, M. Fauconneau, M. Kosek, K. Mclister, and K. Mitchell, “Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses”, Computers, vol. 8, no. 2, p. 29, Apr. 2019.


Multi-reality games: an experience across the entire reality-virtuality continuum

Multi-reality games: an experience across the entire reality-virtuality continuum

L. Casas*, L. Ciccone*, G. Çimen, P. Wiedemann, M. Fauconneau, R. W. Sumner and K. Mitchell. "Multi-reality games: an experience across the entire reality-virtuality continuum". In Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '18). Tokyo, Japan. 2018. Article 18, 1–4.


Image Based Proximate Shadow Retargeting

Image Based Proximate Shadow Retargeting

L. Casas, M. Fauconneau, M. Kosek, K. Mclister, and K. Mitchell, "Image Based Proximate Shadow Retargeting", In Proceedings of the Conference on Computer Graphics & Visual Computing (CGVC '18), Swansea, Wales, UK, 2018, Eurographics Association, pp. 43–50.


Props Alive: A Framework for Augmented Reality Stop Motion Animation

Props Alive: A Framework for Augmented Reality Stop Motion Animation

L. Casas, M. Kosek and K. Mitchell, "Props Alive: A Framework for Augmented Reality Stop Motion Animation", 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), Los Angeles, CA, USA, 2017, pp. 1-4.

Patents

Real-time feature preserving rendering of visual effects on an image of a face

Real-time feature preserving rendering of visual effects on an image of a face

K. Mitchell, L. Casas and Y. Li. 2020. US11288859B2.


Equipo y procedimiento de localización de aparcamiento en zonas urbanas

Equipo y procedimiento de localización de aparcamiento en zonas urbanas

L. Casas, G. Lorenzo and J. Codina. 2020. ES1299147Y.


Intermediated Reality. Augmented Reality Systems and Methods

Intermediated Reality. Augmented Reality Systems and Methods

L. Casas and K. Mitchell. 2021. US11908068B2.

Grants, Fellowships & Awards

Investigación Sociedad Científica Informática de España (SCIE) – Fundación BBVA

Premio Investigación Sociedad Científica Informática de España (SCIE) – Fundación BBVA (2021)

Galardonado en la categoría de Investigador Joven Informático.


Innovate UK

Innovate UK (2021 - 2022)

Project Manager. Innovation to Commercialisation of University Research (ICURe) follow on funding: round 8. Project 68475.


ICURe Programme

ICURe Programme (2020)

Entrepreneurial Lead. SETsquared: Innovation to Commercialisation of University Research (ICURe) Programme Cohort 26.


Horizon 2020. MSCA-ITN-2014-ETN

Marie Skłodowska-Curie ITN Fellowship (2016 - 2018)

Early Career Researcher (ESR). Horizon 2020. MSCA-ITN-2014-ETN. Distributed 3D Object Design (DISTRO). Grant Number 642841.


Telecom Seeds for the Future

Telecom Seeds for the Future (2014)

Award Recipient. Huawei España & Escuela de Organización Industrial (EOI).

Media

Llogari Casas, seleccionado en un programa de Huawei en China

Llogari Casas, seleccionado en un programa de Huawei en China

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Communicate Through Remote Embodied Characters at Real-Time Live!

Communicate Through Remote Embodied Characters at Real-Time Live!

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Edinburgh Napier firm 3FINERY brings real-world objects to life

Edinburgh Napier firm 3FINERY brings real-world objects to life

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Maritimum: Tot l'estat de la mar, poble a poble

Maritimum: Tot l'estat de la mar, poble a poble

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El informático que logra que los objetos cobren vida

El informático que logra que los objetos cobren vida

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Llogari Casas, premiat per la seva aportació en l’àmbit de la realitat augmentada

Llogari Casas, premiat per la seva aportació a la realitat augmentada

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Expertise

Real time graphics for mobile devices, Augmented Reality, Web Development & iOS Development.

Unity 3D
ARKit
Swift
Metal
Bootstrap
Javascript
PHP
MySQL
Autodesk 3Ds Max
Autodesk Maya
Adobe Photoshop
Adobe Illustrator

Software Projects

Experienced freelancer with all stages of the software development cycle for dynamic web projects and mobile apps.

Contact Me

Always happy to discuss software needs with colleagues, partners and prospective clients. Feel free to get in touch with me!